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VEHICLE MAP MK2 (Now on WORKSHOP) 0.3.0

   (5 reviews)

10 Screenshots

About This File

Now continued HERE: Vehicle Map MK2

THE SUFFER TO END ALL SUFFER

IN TOTAL OF 176 PARKING SLOTS AVALIABLE! ALL WITH SIMPLE MARKERS FOR POSITION CUSTOMIZATION

2KM x 2KM GOLDEN EXPERIENCE, THIS IS WHAT I CALLED "FREEDOM"

DOCK UPDATE! CHECK DETAIL BELOW!

you read the title, yes, this is aimed to be an improved vehicle map, and most importantly, to fix the biggest suffer when you, a normal player trying to add a new car, which is...

WHERE THE FUCK SHOULD I PUT IT

and NOW, NO MORE WORRY, EVERY parking spot have XYZ marked on them, just dump the number in your pos parameter, done, no more math, no more headache of clipping vehicles!

Much BIGGER MAP and WIDER Border! go as FAST as you can!

NEW DOCK!

take good use of the Mega prop pack, a brand new sector is been added just off shore, the DOCK, the area still looks empty now. clearly the construction team arent here yet, but theres already shipping container been unloaded there, and some simple rail layered down. Expect a proper functional dock, and maybe the freighters will appears at the horizon one day?

2 new ship slots, big enough to fit 65m x 30m ships! where is your yacht again?

note: .zip .rar .7z are all same after extract.

there is only a single vehicles inside xml for precise spawning, rest are absolutely free for u to edit

Don't forget to comments and put your thought down!

if there is something wrong or something can be done better, or you just have a thought, leave a comment! it might comes true one day!

I will be keep updating this map, be sure to click the follow on the top right!

major thanks to the wu_dl's modular road mod, check his item out!

Road Modules (WIP) - Maps - TeardownMods

and GREATLY appreciated TalbotUncharted3 for his awesome Mega Prop Pack, be sure to check it out!

Mega Prop Pack. (Under Development!) - Other - TeardownMods

Edited by Please Pick a Name
2.0.0


What's New in Version 0.3.0   See changelog

Released

Updated finally so it works with the mod loader, clean up the map a bit, and yeah, that's it

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5 minutes ago, saltyleg said:

I have some problems with this map it always crashes my game when i try to open map dunno why tried around like 5 times.

r u using 0.5.0? cause if u r... u need to change the file names around and simplely draging file wont work rn cause its still 0.4.0 version. gimme a bit, ima throw a quick tutorial down about how to make 0.4 maps work in 0.5

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0.5.0 introduced a new feature that allows user to drag drop script mod and map mod into a folder that will get read by the game and available for use without any manipulate of the original game file, but this does means that the original 0.4 map will not support this feature thanks to how map mod works is been changed, but if the author of the original map mod is not able to update it, here is a little thing that u as a user can do:

any map mod should have at least a .xml file and a .vox file... or a folder that contains all the .vox file, depends on the map u using. first u need to makesure that theres a folder for the .xml file and the .vox file/s, if the .vox files are inside a folder then treat the folder it as a .vox file. put a .vox file inside a new folder and name it main, and put it inside the mod folder, rename the .xml file to main.xml and put it inside the mod folder. and now put the mod folder to the Mods folder where u normaly do the drag and drop, and now go back to the game and it should work as a 0.5 map!

 

i hand typed all those, idk how universal those are but lemme know if there's any problem, and feel free to copy it around

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On 12/11/2020 at 1:17 PM, Please Pick a Name said:

0.5.0 introduced a new feature that allows user to drag drop script mod and map mod into a folder that will get read by the game and available for use without any manipulate of the original game file, but this does means that the original 0.4 map will not support this feature thanks to how map mod works is been changed, but if the author of the original map mod is not able to update it, here is a little thing that u as a user can do:

any map mod should have at least a .xml file and a .vox file... or a folder that contains all the .vox file, depends on the map u using. first u need to makesure that theres a folder for the .xml file and the .vox file/s, if the .vox files are inside a folder then treat the folder it as a .vox file. put a .vox file inside a new folder and name it main, and put it inside the mod folder, rename the .xml file to main.xml and put it inside the mod folder. and now put the mod folder to the Mods folder where u normaly do the drag and drop, and now go back to the game and it should work as a 0.5 map!

 

i hand typed all those, idk how universal those are but lemme know if there's any problem, and feel free to copy it around

it didnt work sorry :(

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20 hours ago, arukk1 said:

it didnt work sorry 😞

nice, im not bother to fix the wording anymore, but if i want i can quickly push out an update of this map to make this work... in fact i can do it rn

Edited by Please Pick a Name
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