About This File
WARNING!
This will updated only to fix bugs
strength = 2000 --Strength of shockwave impulse maxDist = 15 --The maximum distance for bodies to be affected maxMass = 1000 --The maximum mass for a body to be affected function init() tank = FindVehicle("tank") body = FindBody("body") reticle1 = LoadSprite("MOD/sprite/reticle1.png") reticle2 = LoadSprite("MOD/sprite/reticle2.png") reticle3 = LoadSprite("MOD/sprite/reticle3.png") ammo = 50 reach = 500 reloadTime = 0 recoil = 150000 explosionSize = 3 drawReticle = false didImpact = false impactPoint = Vec(0,0,0) projectileTime = 0.0 projectileTimeMax = 0.3 projectilePos = Vec(0,0,0) projectileStartPos = Vec(0,0,0) projectileHitPos = Vec(0,0,0) shootSnd = {} for i=0, 3 do shootSnd[i] = LoadSound("tools/tankgun"..i..".ogg") end end
in the 13th line of the code you can modify the ammo, +100000 mean infinite ammo
You have to put in the initial carpet C:\Users\MyUserName\Documents\Teardown\mods\MyMap\
or MOD/tank/tank.xml, have fun!, comment for any question, and att the line 18 is the explosion size, you know
Recommended Comments
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.